The prices of commodities fluctuate depending upon supply and demand. Resources gleaned from the land are converted into commodities and either used or sold (usually back in Europe). The game revolves around harvesting food and manufacturing and trading goods. Subsequently, the New World is discovered, the Indians are met, a colony is built, colonists begin to change the land to be more productive, the ship is sent back to Europe to collect more colonists, any superfluous items are sold and the exploration of the world begins. The journey begins with two units traveling on a ship to the new world as the ship moves into the unknown, the map is revealed. There is a choice between a historical map (America) or a randomly generated map (the New World) the randomly generated map shifts the focus of the game toward exploration-in this mode the game has considerable replay potential. The choice of nation is important, as each nation has unique abilities that favor certain strategies. The player controls the colonial forces of England, France, The Netherlands, or Spain the other powers are then played by the computer. As the colonies become more self-sufficient their subservience shifts from boon towards bane, and to win the player must ultimately declare independence and defeat the Royal Expeditionary Force in battle. Instead of forging a nation from nothing, the player manages the cross-Atlantic expansion of an established one in the service of the Crown. The DOS version ran at 320x200 resolution, the others in 640x480, but were otherwise identical and added no new features.Ĭolonization is much like a more developed version of Sid Meier's previous game Civilization (1991) in visual design and handling, but the two have marked differences in gameplay. It was originally released for DOS, and later ported to Windows 3.1 (1995), the Amiga (1995) and Macintosh (1995). It is a turn-based strategy game themed on the early European colonization of the New World, starting in 1492 and lasting until 1850. Sid Meier's Colonization is a computer game by Brian Reynolds and Sid Meier released by MicroProse in 1994.
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